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Armored Assault (2016 April 23 to 2016 April 24)

Armored Assault (2016 April 23 to 2016 April 24)



Come join Respawn Productions as we conquer the mountainside with paintball Tanks, MECHS, and PUGS at Giant San Diego Paintball and Airsoft Park. Rocket Launchers are HIGHLY reccomended

RULES:
45 min game with two bases 
Three flag stations 
Who ever holds the most flag stations at 45min wins.

3 fields . Ghost town concrete and the Castle field. 

Current rules are: 
Rockets: Demo can carry 3 and the engineers can carry 3 more each. 

2 engineers and 2 demo per side so each team will have a total of 12 rockets for 45min. 

Rockets: Take out players within 5ft or in building/bunker 

Mechs/Cyborgs/Juggernauts: Light Armor Class: Bi Pedal / mobile. 
-Mechs can be armed with multiple markers AND multiple LAW's 
-Can not go in buildings 
-Can not pick up props 
-Can not pull flags 
-Are eliminated if a rocket hits within 5 feet. 
-If a mech is behind a PUG or a bunker then the 5ft rule doesn't count for the first hit. They have 1 min to find a different cover. 
-Mechs with swords can barrel tag players and other Mechs. 
-Mech on Mech battle requires getting the drop or sneaking up on another Mech. Similar to calling over a Ref before you fire a rocket; you must call over a ref and inform them you are about to go hand to hand with another Mech. Head or body shot is considered a kill. If there is a clash then both are eliminated or it is up to the refs discretion. 
-Mechs at any time can take a knee to call themselves out all players must stop shooting once a Mech Goes down. 
-Mechs can be used by other players as moving bunkers 

PUGS: Medium Armor Class 
-Players may use the PUG as a moving Bunker. 
-Can only be armed with LAW OR a Marker *not both*. 

-1st hit from Rocket/Satchel/Grenade immobilizes the PUG unless an engineer can repair them running around them 2 times. PUG may still fire but can not move until repaired. The PUG is allowed to slowly rotate to change direction of fire while immobilized. 

-2end from Rocket/Satchel/Grenade destroys the PUG and it must return to base 
-Melee hit from a Mech will only immobilize a PUG but combos of melee then rocket follow up are encouraged. 
-Can not go in buildings 
-Must stick to roads as much as possible 
-Can not pick up props 
-Can not pull flags 

Motorized Tanks: Heavy armor; Golf Carts, Cars, APC's 
-Vehicle must be registered and driver insured 
-Can not go more the 5mph on the field 
-Players CAN NOT use vehicle as a moving bunker 
-Any player within 5 feet of a moving Heavy armor are eliminated 
-Players can not shoot the driver or windows in an attempt to obstruct his vision. 
-Must stick to designated roads 
-Can carry unlimited rockets. 
-Can have unlimited markers or LAWs 

-1st hit from Rocket/Satchel/Grenade immobilizes the vehicle unless an engineer can repair them running around them 2 times. vehicle may still fire but can not move until repaired. Guns are allowed to slowly rotate to change direction of fire while immobilized. 
The vehicle can not. 

-2end from Rocket/Satchel/Grenade destroys the vehicle and it must return to base 

Helicopters: 
Helicopters are piloted by a NPC Ref so players do not need to provide one. A helicopter is represented by the ref holding a long pole with a little Helicopter on top. Helicopters can insert every 10min like armorer. The ref will have a rope which may hold up to 5 players. If a player is in the helicopter he must be holding onto the rope, otherwise he falls to his death. Players in the helicopter may not shoot out and enemy players can not shoot the players in the Helicopter. However a Helicopter with a LAW may take down an enemy Helicopter and enemy players. If the Helicopter is hit by a rocket within 5 feet, it is destroyed and so is everyone on board. In order to land, the pilot will count down from 5 and then kneel. Kneeling signifies the chopper has landed and players are considered live and can shoot as well as be shot at. Helicopters can not be disabled or destroyed with a grenade........unless your name is Peyton Manning.

 

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