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BAMF - Mag Fed Paintball presented by Fatal Scenarios (2016 Feb 20)

BAMF - Mag Fed Paintball presented by Fatal Scenarios (2016 Feb 20)



Mag Fed loaners provided by Modern Combat Sports. 

Itinerary 
9:30 - 10:35 - Bomb Runs 
10:45 - 11:45 / Cops and Robbers 
11:45 - 12:15 / Lunch 
12:15 - 1:15 / Ground Control 
1:30 - 2:30 / Assault 
2:45 - 3:45 / Cryo Hunters 

Bomb Runs 
Lives: 1 
Objective: Each side is given a bomb. Plant the bomb in the enemy base or eliminate enemy team for the win. 

Cops & Robbers 
Lives: 1 
Objective: Robbers must steal bags of cash from the bank and take them back to their hideout. Cops must stop the robbers. 

Ground Control 
Lives: Unlimited - Respawn at Base of Captured Flag 
Medics: 1 per 5 players 
Objective: Control more flags than the other side at end of game. 

Assault 
Lives: Unlimited - Respawn on your teams ref. 
Objective: Ref keeps tracks of respawns. The Side with least respawns wins. 

Cryo Hunter 
Lives: 1 to start. 
Objective: Shoot enemy player to freeze them. If player touches opposing enemy player while they are frozen one of their armbands is removed and added to their arm. If a player has no armbands they shatter and are removed from the game. If player has multiple armbans and is touched by oppoinsing player they must return to their start to respawn. If player touches frozen player on his side, they are defrosted and may resume play. Elminate enemy side to win.

 

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